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Updates

Late September Update

Lots of little changes were made: Power buy-cost adjustments for some lower cost powers, usually upward. Antagonist statblocks updated Defense and attack dicepools now assume that you are using the static defense value plugin. Dicepools were modified upward in almost all cases. If you aren’t using this plugin, you’re probably going to have some unanticipated […] Read more

GM Screen Published

The GM screen is published & available here. We’ve included a lot of links in our GM screen.  These links go to the relevant sections of the wiki.  It’s a good opportunity to take advantage of the wiki format Let us know what you think of it by sending us feedback.   Read more

Squashing Bugs, Increasing Speed

We’ve squashed a number of bugs on the website.  Most people probably won’t notice any changes regarding the bugs. Most people will notice that we’ve implemented some things to speed up the site substantially.  Our LCP(Largest Contentful Paint) dropped by about half, from ~5 seconds to ~2.5 seconds.  That means better performance and faster load […] Read more

First Setting Hack Published: D&D Settings

We have completed the first setting hack for our system.  A setting hack is a document that allows you to play using our TTRPG(Table Top Role Playing Game) system in a popular setting.  Our first setting hack is for the most well-known D&D settings: Forgotten Realms, Eberron, Dragonlance, Ravenloft, etc. We have been playtesting this […] Read more

Leadership Skills & Organizations

Mechanics for simulating organizations have been added.  The mechanics are functional, but we’re not super happy with them as they currently stand.  It is probably getting a re-write in the future.  It isn’t a core mechanic, and is 100% optional, so it won’t get a re-write for a few months unless a bunch of people […] Read more

Lots more changes

We’ve been making rapid fire changes across the site for the past few weeks.  As we’ve stated in the past, we’re not extensively documenting our changes for the community until we leave beta. Broad strokes of recent changes: Medicine linked powers tweaked This design decision was based on some internal play testing. We’re intentionally avoiding […] Read more

Minor edits, power cost adjustments, etc.

We’ve been studying readability, and found that the traditional and technically correct method of writing in paragraphs is not the best for expressing the type of information we need to.  When reading a website, people seem to prefer short, declarative, 1-line, statements.  So, we’ve been going through the site and breaking up paragraphs into more […] Read more