The full, free, TTRPG wiki

GM Screen

Social


 

Social Actions

All social actions can be used once per target per scene.

ActionPurposeTest
Sense MotivesLearn target's goals, vice, connection, emotions(Social + Insight) vs. (Social + Guile)
TaskGive target a short term goal based on cares(includes emotions)(Social + (Presence OR Guile)) vs. (Social + Mental)
Excite EmotionRaise target's emotion intensity. requires context.(Social + (Presence OR Guile)) vs. (Social + Mental)
Sooth EmotionReduce target's emotion intensity(Social + (Presence OR Guile)) vs. (Social + Mental)
Warp EmotionChange emotion target, or add/remove complex emotion(Social + (Presence OR Guile)) vs. (Social + Mental)
Repress EmotionReduce your own emotion intensityNo test.  Spend Energy.

 

Tasks

Tasks give your target a Short Term Goal.

Test: (Social + (Presence OR Guile)) vs. (Social + Mental)

Tasks must be based on Cares:

Task RatingInconvenience or RiskCare Requirement
0Little inconvenience.  No risk.None
1Slightly inconvenient.  Very low riskShort Term Goal, or Long Term Goal, or Connection, or  Vice, or Emotion Intensity 1
2Very inconvenient.  Mild risk.Connection, or Long Term Goal, or Vice, or Emotion Intensity 2
3Extremely inconvenient.  High risk.Any 2 of: ConnectionLong Term Goal,  ViceEmotion Intensity 3

 

Excite Emotions

Excite Emotions must have a contextual basis.

Test: (Social + (Presence OR Guile)) vs. (Social + Mental)

Current Intensity RatingNet Hits Needed To Increase Intensity By 1Net Hits Needed (From Zero)
011
123
236

Combat


 

Combat Actions

ActionAction Type
Ranged AttackSimple
Close AttackSimple
Take CoverFree
Use a PowerSpecified by Power
Move up to SpeedSimple
Ready WeaponSimple
Defend OtherSimple
Quick communicationFree
Issue commandSimple
Use social actionFree
SurrenderInterrupt
Parking a vehicleComplex
Exiting a parked vehicleSimple
Bailing out of a moving vehicleSimple

 

Attacking & Defending

Test:  (Attacker dicepool) vs (Defender dicepool)

Net hits for the attacker are dealt as damage to defender.

Net hits for defender do not do anything unless special powers are used.

 

Static Defense Plugin

This plugin is recommended for all games.

Do not roll the defense dicepool.  Simply divide the defense dicepool by 2, rounding up.  This number is automatic successes.

Defenses

A player may choose whatever defense they wish to use each time they are attacked.

DefenseDicepool
Dodge(Physical + Mobility + Armor)
Parry(Physical + Close Combat + Armor)
Soak(Physical + Protection + Armor)

 

Health & Damage

Maximum Health = (Physical + Size +3)

Wounds

  • Each time damage is taken:
    • GM rolls # of dice equal to damage dealt.
      • Hits on this roll becomes wound penalty.
        • GM tracks wound penalties.
  • Wound penalties apply a negative modifier to all rolls.
  • Wound penalties stack.

Incapacitation

  • Damage equal to your maximum Health makes you incapacitated.
  • You cannot take combat actions.
    • Move, attack, etc.
  • Can be caused by things other than damage:
    • General anesthesia
    • Shackles/Ropes/Restraints
  • Many powers require that the target be consenting or incapacitated.
  • 1 Automatic damage per round unless damage was non-lethal.

Death

  • Damage equal to 2X your maximum Health makes you dead.

Close Combat

Can only attack characters in the same space as you.

 

Opportunity Attacks

  • Requirements:
    • You have a melee weapon readied.
    • You share a space with someone who triggers an opportunity attack.
  • Triggers:
    • Enemy leaves the space you are currently sharing.
    • Enemy makes a ranged attack.

Blitz Attack

This is a core power, free for all characters.  It is crucial for Close Combat characters.

  • Cost: 2 Energy
  • Action Type: Simple Action
  • Effect: Move up to your speed, and make a melee attack on a target.
    • Your attack receives +4 dice.
    • This power essentially lets you combine a move action and an attack into a single Simple Action.

Grappling

  • Grappling pool
    • Net hits on attack roll become grappling pool.
    • Grapple ends when pool reaches 0.
    • Pool loses 1 at the start of the victim's turn, every round.
    • Grappling pool may be spent to inflict penalties on victim's rolls.  1:1 ratio.
    • Victim incapacitated when grappling pool is equal to victim's remaining health.
      • Incapacitation ends if grappling pool is lowered beneath victim's remaining health, or assailant ends grapple.
  • Grappling Victim
    • May not take move actions.
    • May attack and defend as normal.
    • May reduce grappling pool by paying Energy @ 1:1 ratio.
    • Allies may attack assailant.
      • May reduce grappling pool with net hits, 1:1 ratio.
  • Grappling Assailant
    • May release a grapple as an interrupt action.
    • May drag their victim 1 space by spending 1 from their grappling pool, and using a move action.
    • May attack and defend as normal.

Troops

Troop Strength RatingApproximate Number of Individuals=Size+AttackBonus vs Fear
110-20221
220-50342
350-100463
4100-400584
5400-10006105
61000-20007126
72000-40008147
84000-80009168
98000-1200010189
1012000-16000112010
1116000-25000122211
1225000-50000132412

Size

  • Size has no effect in combat if all combatants are the same size.
  • Defense
    • Larger defender adds difference in Size to soak defense rolls.
    • Larger defender gains Flawless Defense for soak defense rolls.
      • Flawless Defense = All dice are automatic hits.
  • Area Attacks
    • Grant +1 to the attacker's size for the purposes of the attack.

 

Size Table

SizeExamples
0A small animal, a toddler, anything substantially smaller than an adult human
1An adult human, a large dog, a motorcycle, a horse, a canoe
2A car, a moose, a motorboat, a giant, a small jet, a helicopter, a baby dragon
3A van, a bus, a tugboat, a corvette, a passenger jet, a cargo helicopter, an adolescent dragon
4A train, a destroyer, a cruiser, a giant redwood tree, an adult dragon
5A battleship, a battlecruiser, Megatron, an ancient dragon
6An aircraft carrier, a dreadnought, a dragon-god
7A tarrasque
8 A mountain
9A mountain range
10Lake Michigan turned into a raging water elemental
11A small moon, The Deathstar
12A terrestrial planet