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Equipment

This page focuses on miscellaneous equipment that is not armor, weapons or vehicles.

Most miscellaneous equipment in this system is governed by the required equipment power limiter.


Equipment As A Power Limiter

Power limiters lower the buy cost of powers.  The ‘Required Equipment’ power limiter is simple: You purchase a power at a reduced cost and specify the equipment that is required to be able to use that power.  For example, you could buy the Dark Vision power and require that you use nightvision goggles.


Purchasing Equipment

If a player character purchases a power and places the Required Equipment power limiter on it, they should receive the necessary equipment with little to no trouble.  At that point, it is up to the player character to see that they don’t lose or break the required equipment.  If they do lose or break it, the GM may require that it be re-acquired through role play.


Equipment Acquired In Play

Situations will arise during a game that requires the GM to decide if the equipment looted freely from an enemy’s corpse still functions.  For example, if a PC were to steal a pair of binoculars that another character was using as a power limiters for the Super Vision power, the GM must rule whether or not those binoculars still work, effectively giving the PC a power for free.  The context in which this happens matters.  If a demon-possessed sword is looted off the big-bad, it’s not hard to imagine that the new wielder will need time & effort to unlock its powers.  Similarly, a character may not know how to operate the equipment that they have just acquired, and would need to spend the experience necessary to buy the power related to the equipment.  Figuring out how to use binoculars is relatively easy.  Figuring out how to use a RIM-66 Standard Missile-1 and 2 MR launcher is more difficult