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Mooks, Foot Soldiers, Goons, Henchmen, Pawns, Underlings, Grunts

Weapons

Mooks do not typically have both a melee & ranged weapon.  The GM should pick which one they have.  This means that not all mooks have a dicepool for both melee & ranged attacks.

Tier 1 Mook

Resources

Health6
E Energy1
Q Energy11
Cash1

EquipmentRating
Armor2
Ranged Weapon3
Melee Weapon3

Social Quick Reference

ConnectionMilitary, Nation, or Organization
ViceVaries
Self-Control4
Shrewdness3
Sense Motives3
Social Actions2 or 3

 

Combat Quick Reference

Initiative4
Melee Attack8
Ranged Attack7
Dodge5
Parry7
Soak5
Command2
Size1

 

Physical

Attribute
2

 

SkillsRatingDicepool
Mobility13
Might13
Close Combat35
Ranged Combat24
Protection13
Stealth02

Social

Attribute
2

 

SkillsRatingDicepool
Leadership02
Presence13
Guile13
Insight13

Mental

Attribute
2

 

SkillsRatingDicepool
Pilot13
Physical Awareness24
Spiritual Awareness02
Medicine02
Academics02

Powers

NameActionEnergy CostDescription
Blitz AttackSimple1Move up to your speed in spaces and attack in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks.
Defend OtherSimple0Select a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack. You can use this power on entities less than or equal to your Size+1.
Full DefenseComplex0Flawless Defense for 1 round.

Tier 2 Mook

Resources

Health8
E Energy2
Q Energy12
Cash2

EquipmentRating
Armor4
Ranged Weapon4
Melee Weapon5

Social Quick Reference

ConnectionMilitary, Nation, or Organization
ViceVaries
Self-Control4
Shrewdness3
Sense Motives3
Social Actions2 or 3

 

Combat Quick Reference

Initiative5
Melee Attack15
Ranged Attack14
Dodge10
Parry14
Soak10
Command2
Size1

 

Physical

Attribute
4

 

SkillsRatingDicepool
Mobility26
Might26
Close Combat610
Ranged Combat59
Protection26
Stealth04

Social

Attribute
2

 

SkillsRatingDicepool
Leadership02
Presence13
Guile13
Insight13

Mental

Attribute
2

 

SkillsRatingDicepool
Pilot13
Physical Awareness35
Spiritual Awareness02
Medicine02
Academics02

Powers

NameActionEnergy CostDescription
Blitz AttackSimple1Move up to your speed in spaces and attack in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks.
Defend OtherSimple0Select a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack. You can use this power on entities less than or equal to your Size+1.
Full DefenseComplex0Flawless Defense for 1 round.

Tier 3 Mook

Resources

Health11
E Energy3
Q Energy13
Cash3

EquipmentRating
Armor6
Ranged Weapon5
Melee Weapon6

Social Quick Reference

ConnectionMilitary, Nation, or Organization
ViceVaries
Self-Control8
Shrewdness7
Sense Motives7
Social Actions7

 

Combat Quick Reference

Initiative9
Melee Attack21
Ranged Attack20
Dodge16
Parry21
Soak18
Command4
Size1

 

Physical

Attribute
7

 

SkillsRatingDicepool
Mobility310
Might411
Close Combat815
Ranged Combat815
Protection512
Stealth07

Social

Attribute
4

 

SkillsRatingDicepool
Leadership04
Presence37
Guile37
Insight37

Mental

Attribute
4

 

SkillsRatingDicepool
Pilot26
Physical Awareness59
Spiritual Awareness04
Medicine04
Academics04

Powers

NameActionEnergy CostDescription
Blitz AttackSimple1Move up to your speed in spaces and attack in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks.
Defend OtherSimple0Select a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack. You can use this power on entities less than or equal to your Size+1.
Full DefenseComplex0Flawless Defense for 1 round.