Weapons
Goblins do not typically have both a melee & ranged weapon. The GM should pick which one they have. This means that not all goblins have a dicepool for both melee & ranged attacks.
Tier 1 Goblin
Resources
Health | 2 |
Endurance | 2 |
Cunning | 1 |
Willpower | 1 |
E Mana | 0 |
Q Mana | 0 |
Combat Stats
Initiative | 6 |
Melee Attack | 7 |
Ranged Attack | 6 |
Dodge | 7 |
Parry | 5 |
Soak | 5 |
Command | 2 |
Social Stats
Connection | Organization |
Vice | Varies |
Self-Control | 5 |
Shrewdness | 4 |
Sense Motives | 5 |
Social Actions | 5 |
Powers
Name | Action | Mana Cost | Charge Cost | Description |
Blitz Attack | Simple | 1 Endurance | Move up to your speed in spaces and use (Basic Attack) in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks. | |
Defend Other | Simple | Select a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack. | ||
Full Defense | Complex | Double defense for 1 round. |
Tier 2 Goblin
Resources
Health | 4 |
Endurance | 3 |
Cunning | 1 |
Willpower | 2 |
E Mana | 0 |
Q Mana | 0 |
Combat Stats
Initiative | 8 |
Melee Attack | 11 |
Ranged Attack | 10 |
Dodge | 12 |
Parry | 9 |
Soak | 9 |
Command | 3 |
Social Stats
Connection | Organization |
Vice | Varies |
Self-Control | 6 |
Shrewdness | 5 |
Sense Motives | 5 |
Social Actions | 6 |
Powers
Name | Action | Mana Cost | Charge Cost | Description |
Blitz Attack | Simple | 1 Endurance | Move up to your speed in spaces and use (Basic Attack) in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks. | |
Defend Other | Simple | Select a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack. | ||
Full Defense | Complex | Double defense for 1 round. |
Tier 3 Goblin
Resources
Health | 6 |
Endurance | 5 |
Cunning | 1 |
Willpower | 2 |
E Mana | 0 |
Q Mana | 0 |
Combat Stats
Initiative | 12 |
Melee Attack | 13 |
Ranged Attack | 11 |
Dodge | 15 |
Parry | 12 |
Soak | 10 |
Command | 6 |
Social Stats
Connection | Organization |
Vice | Varies |
Self-Control | 7 |
Shrewdness | 6 |
Sense Motives | 6 |
Social Actions | 9 |
Powers
Name | Action | Mana Cost | Charge Cost | Description |
Blitz Attack | Simple | 1 Endurance | Move up to your speed in spaces and use (Basic Attack) in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks. | |
Defend Other | Simple | Select a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack. | ||
Full Defense | Complex | Double defense for 1 round. |