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Weapons

Goblins do not typically have both a melee & ranged weapon.  The GM should pick which one they have.  This means that not all goblins have a dicepool for both melee & ranged attacks.

Tier 1 Goblin

Resources

Health2
Endurance2
Cunning1
Willpower1
E Mana0
Q Mana0

 

 

Combat Stats

Initiative6
Melee Attack7
Ranged Attack6
Dodge7
Parry5
Soak5
Command2

 

Social Stats

ConnectionOrganization
ViceVaries
Self-Control5
Shrewdness4
Sense Motives5
Social Actions5

 

 

Powers

NameActionMana CostCharge CostDescription
Blitz AttackSimple1 EnduranceMove up to your speed in spaces and use (Basic Attack) in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks.
Defend OtherSimpleSelect a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack.
Full DefenseComplexDouble defense for 1 round.

Tier 2 Goblin

Resources

Health4
Endurance3
Cunning1
Willpower2
E Mana0
Q Mana0

 

 

Combat Stats

Initiative8
Melee Attack11
Ranged Attack10
Dodge12
Parry9
Soak9
Command3

 

Social Stats

ConnectionOrganization
ViceVaries
Self-Control6
Shrewdness5
Sense Motives5
Social Actions6

 

 

Powers

NameActionMana CostCharge CostDescription
Blitz AttackSimple1 EnduranceMove up to your speed in spaces and use (Basic Attack) in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks.
Defend OtherSimpleSelect a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack.
Full DefenseComplexDouble defense for 1 round.

Tier 3 Goblin

Resources

Health6
Endurance5
Cunning1
Willpower2
E Mana0
Q Mana0

 

 

Combat Stats

Initiative12
Melee Attack13
Ranged Attack11
Dodge15
Parry12
Soak10
Command6

 

Social Stats

ConnectionOrganization
ViceVaries
Self-Control7
Shrewdness6
Sense Motives6
Social Actions9

 

 

Powers

NameActionMana CostCharge CostDescription
Blitz AttackSimple1 EnduranceMove up to your speed in spaces and use (Basic Attack) in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks.
Defend OtherSimpleSelect a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack.
Full DefenseComplexDouble defense for 1 round.