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Elite Soldier, Special Forces, Veteran Mercenary

Tier 1 Elite Soldier

Resources

Health8
E Energy1
Q Energy11
Cash1

EquipmentRating
Armor6
Ranged Weapon6
Melee Weapon6

Social Quick Reference

ConnectionMilitary, Nation, or Organization
ViceVaries
Self-Control4
Shrewdness2
Sense Motives4
Social Actions2 or 4

 

Combat Quick Reference

Initiative8
Melee Attack15
Ranged Attack14
Dodge13
Parry15
Soak13
Command4
Size1

 

Physical

Attribute
4

 

SkillsRatingDicepool
Mobility37
Might26
Close Combat59
Ranged Combat48
Protection37
Stealth04

Social

Attribute
2

 

SkillsRatingDicepool
Leadership24
Presence24
Guile02
Insight24

Mental

Attribute
2

 

SkillsRatingDicepool
Pilot13
Physical Awareness68
Spiritual Awareness02
Medicine02
Academics02

 

Powers

NameActionEnergy CostDescription
Blitz AttackSimple1Move up to your speed in spaces and attack in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks.
Defend OtherSimple0Select a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack. You can use this power on entities less than or equal to your Size+1.
Full DefenseComplex0Flawless Defense for 1 round.

Tier 2 Elite Soldier

Resources

Health12
E Energy3
Q Energy13
Cash3

EquipmentRating
Armor6
Ranged Weapon6
Melee Weapon6

Social Quick Reference

ConnectionMilitary, Nation, or Organization
ViceVaries
Self-Control6
Shrewdness3
Sense Motives5
Social Actions5

 

Combat Quick Reference

Initiative12
Melee Attack20
Ranged Attack19
Dodge17
Parry20
Soak19
Command4
Size1

 

Physical

Attribute
8

 

SkillsRatingDicepool
Mobility311
Might311
Close Combat614
Ranged Combat513
Protection513
Stealth08

Social

Attribute
3

 

SkillsRatingDicepool
Leadership25
Presence25
Guile03
Insight25

Mental

Attribute
3

 

SkillsRatingDicepool
Pilot14
Physical Awareness912
Spiritual Awareness03
Medicine03
Academics03

 

Powers

NameActionEnergy CostDescription
Blitz AttackSimple1Move up to your speed in spaces and attack in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks.
Defend OtherSimple0Select a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack. You can use this power on entities less than or equal to your Size+1.
Full DefenseComplex0Flawless Defense for 1 round.
Area AttackComplex1Creates an area attack, striking 1 space and all entities & scenery within the space. As an area attack, this power negates the bonuses gained by targets with a larger size than the attacker. This power is often taken with the required equipment power limiter; with grenades or other explosives as required equipment.

Tier 3 Elite Soldier

Resources

Health8
E Energy1
Q Energy11
Cash1

EquipmentRating
Armor6
Ranged Weapon6
Melee Weapon6

Social Quick Reference

ConnectionMilitary, Nation, or Organization
ViceVaries
Self-Control6
Shrewdness3
Sense Motives5
Social Actions5

 

Combat Quick Reference

Initiative12
Melee Attack25
Ranged Attack24
Dodge21
Parry25
Soak24
Command9
Size1

 

Physical

Attribute
10

 

SkillsRatingDicepool
Mobility515
Might313
Close Combat919
Ranged Combat818
Protection818
Stealth010

Social

Attribute
5

 

SkillsRatingDicepool
Leadership49
Presence49
Guile05
Insight49

Mental

Attribute
4

 

SkillsRatingDicepool
Pilot26
Physical Awareness1115
Spiritual Awareness04
Medicine04
Academics04

 

Powers

NameActionEnergy CostDescription
Blitz AttackSimple1Move up to your speed in spaces and attack in the same action. This attack gains +4 dice. This mechanic counts as "blitz" for the purposes of any powers that trigger off of blitz attacks.
Defend OtherSimple0Select a willing target within the same space as you. Intercept attacks for that target. You may apply your parry defense or soak defense to attacks you intercept for them. If your defense is beaten by the attack roll, the attacker may choose to hit you, or hit their original target. If they choose to hit their original target, the original target may apply their own defense against the net hits(successes) remaining from the attack roll. This effectively means that in order to attack the original target, the attacker must go through 2 defense rolls instead of 1 defense roll. Defend Other does not function at all if a single attack would strike both characters, such as an area effect attack. You can use this power on entities less than or equal to your Size+1.
Full DefenseComplex0Flawless Defense for 1 round.